Winter Assault Review IV: Single Player Campaigns(ORDER)
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****The following section may contain spoilers, if you have not played the single player missions, please refrain from looking.******
Single Player Campaign Missions:
ORDER Campaign
1.1 Mission 1 - No Retreat! (NR!)
"Under the valiant General Sturnn, the Imperial Guard have entered orbit around the ice-world Lorn V. Their goal is simple; they must retrieve a powerful war-machine called a Titan that was left behind when Chaos Marines conquered the planet from the local Imperial garrison. If Sturnn's planetfall beachhead is to succeed, his forces must seize control of a defense fortress currently in the hands of Chaos.
Fortunately, the Imperial Guard possesses the iron will see this undoubtedly brutal battle through to its bloody end."
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Cadian 412th Command;
Establish a foothold
Secure Local Area
Build a Field Command
Build a turret
Build a Tactical Command
Build an Infantry Command
Move Reinforcements forward
Take out the Artillery
Take the Fortress
Breach the outer gates (The two gates near your base)
Breach the Inner Gates (Two more gates more towards the Chaos base)
Breach the Inner Sanctum
Breach the Blood Gate
Secondary
Assault
Capture Hellhound Command
Capture Sentinel Command
Halt the Raptor Raids
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Ulthwe Command;
The Blood Gate
Bring forth Reinforcements
Move via Webway Gates
Destroy Thermal Plasma Generators
Kill the Sorcerer
My in-game Screenshots:
General Sturnn: We need reinforcements, but we must capture the following Strategic Points to establish a safe landing zone.
General Sturnn: Nothing must break through the forward line. Build turrets to bolster our defenses and reinforce the forward line with more firepower.
General Sturnn: We must construct Command Buildings to secure our position! The reinforcements must be near the front lines! Build them at the forward positions!
The Outer Gates:
General Sturnn: A Sentinel hanger? Here? Of course! This was once an Imperial Garrison. Reports indicate that some of the Sentinels are still functional.
Secondary Objective: Capturing Hellhound Command:
The Inner Gates Breached:
General Sturnn: The central base is housing those Raptors. Destroy it and we destroy the Raptor threat!
General Sturnn: For all we have learnt in the last 40 millennia, it is that we are singularly skilled in matters of war and mayhem. But how these pathetic emissaries of the Ruinous Mark managed to wrest Lorn V from the Imperial Guard…I’ll never know.
Hellhounds and Sentinel attacking enemy targets:
General Sturnn: The Daemon Gate is protected by the foul workings of the Warp. If we cannot overcome it quickly, then all is lost!
Eldar: The Imperials falter in their opening steps…far sooner than I would have liked. How typical of them. Sadly we must intervene on their behalf.
Farseer Taldeer: The four generators are destroyed…that is indeed joyous news. Be quick, however. The imperials would neither understand nor appreciate our intervention were they to discover our presence.
Blood Gate Breached:
Commissar: We have won, but the cost was high. Hundreds dead…thousands wounded. I have the numbers here if you wish.
General Sturnn: We will mourn the dead later while the wounded can still fight. Regardless, we have our foothold and the soldiers left are more than enough to secure the Titan.
General Sturnn: Still I wonder. Why did the Daemon Gate collapse? Whose fortune was that?
Commissar: The fortune of Chaos, General Sturnn. Such is the folly of consorting with evil. The Emperor was smiling down upon us today, General. I’m certain of it.
General Sturnn: Only fools are certain, Commissar. And the day is not yet won. There is more to come…but what awaits us, I’m not sure.
1.2 Level 2 - Hold the Line! (HTL!)
"The Imperials under General Sturnn have taken the defense fortress and begun construction of an immense Psychic Shield to protect the Titan. Unfortunately, Chaos Space Marines shot down the Thunderhawk transporting the Titan's crew as well as their bodyguard detail consisting of Space Marine Chaplain Varnus and his hardened Ultramarines.
General Sturnn must launch a rescue attempt behind enemy lines of the crew and Ultramarines, but his thoughts are troubled by the mysterious, sinister force that saved his men in their last battle."
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Cadian 412th Command;
Reach the Field Command
Capture the Infantry Command
Move troops forwards
Capture the Turrets
Reinforce the Ultramarines
Destroy the Chaos Base
Secondary
Imperial Machinery
Repair Chimeras
Repair Sentinels
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Ulthwe Command;
Destroy the Ork Artillery
Lure First Ork army
Lure Second Ork army
Lure Third Ork army
Opening Screen:
Chaplain Varnus: We have weathered fiercer storms than this! Hold the line, damn you. You will not embarrass the Emperor today by dying!
Chaplain Varnus: Watch your flanks and protect the Titan’s crew! There! More come to die!
General Sturnn: Indeed! The Thunderhawk crashed nearby and it is to us to reach Chaplain Varnus and his Space Marines. More importantly…we must save the Titan’s crew. To this task, all considerations…even our lives, are secondary!
Start of Mission:
General Sturnn: These maps date back to the first Imperial Garrison stationed here. They speak of underground tunnels that run through the area and connect the bunkers. We can use these tunnels to our advantage!
General Sturnn: Those defense nests are of a considerable advantage. If we can seize command of them, we can gain the upper hand and vanquish the Emperor’s foes far more effectively!
General Sturnn: Those Chimeras have seen better days, but with some field repairs, they should serve our needs.
General Sturnn: We can now use those Chimeras to transport our troops unharmed past the fire of those enemy turrets.
General Sturnn: We must retreat and find another way around. The bridge is lost to us!
Commissar: To be thrown back by this…filth! Had we our Basilisks ready, we would have taught them a lesson!
Eldar Ranger: Exalted Farseer! The Imperials are mired before the bridge and falter under heavy bombardment. Your orders?
Farseer: The Imperials test my patience with their incompetence! Very well…we will deal with the Orks ourselves, but only because the time grows short. Death is almost upon us…
Switching to Eldar:
Lure first Ork army:
Lure Second Ork Army:
Lure 3rd Ork Army:
Eldar destroying the Ork Artillery:
General Sturnn: Finally…the Basilisks have arrived to reinforce our position! Now we show those Orks the true meaning of firepower!
Ultramarines under attack:
General Sturnn: We can now construct Sentinels. Get some men in those walking tin cans. I need some forward scouts!
Attacking the main Chaos base surrounding the Ultramarines:
Bloodthirster advancing on the Ultramarines:
Finally we get to see Chaplain in action against the Bloodthirster:
Of course, the Bloodthirster is no match for the Chaplain:
Chaplain Varnus: Again, General Sturnn, you have my thanks and the thanks of the Ultramarines.
General Sturnn: I am the Emperor’s humble servant, but…we were not entirely responsible for today’s rescue. Someone else is helping us. This is twice that some impassable obstruction miraculously evaporated.
Chaplain Varnus: You should trust in the Emperor. He was with us today.
General Sturnn: Of that I have no doubt. Still, something else is helping us and I wish they’d stop. I don’t like favors curried in secret. They wilt under the Emperor’s light.
Chaplain Varnus: Your words are pious…I respect that.
General Sturnn: Thank you. I expect war in all things and I’m rarely disappointed or caught unaware. I’ll let my men know that the Imperium’s finest extends them their gratitude.
Chaplain Varnus: Indeed. The Titan’s crew is secure and ready for transport.
General Sturnn: Let us leave this place, then, and make our return to the outpost. We must get the crew back to the Titan, or all this will have been for naught.
1.3 Mission 3 - Between a Stone and an Axe (BaSaaA)
"The Eldar, secret participants in the struggle on Lorn V and silent saviors of the Imperial Guard, are close to their mysterious objective. Quietly maneuvering between the armies of Imperials, Orks and Chaos, the Eldar pursue a vital objective seemingly far more important than the Titan.
Now, all that stands before them and success is the largest Ork WAAAGH! they have ever seen. The Eldar must sneak through the main force of Orks, and remain undetected. Should they fail, they will fall under under the sheer number of their adversaries."
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Ulthwe Command;
Forward Progress
Eliminate the Ork Boss (Time Limit)
Build a new Webway Gate
Use the Relocate Ability
Build another Webway Gate
Use the Relocate Ability once again
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Cadian 412th Command;
An Alliance of Convenience
Defend the Eldar Base
Hold the Line!
Opening Screenshot:
Ork Base:
Eldar Base:
Seer Council: Farseer Taldeer? What is wrong? You appear ill.
Farseer Taldeer: It is naught but passing weakness. The immortal enemy draws near and I’m afraid their presence taxes my strength.
Seer Council: Then they will find us lying in wait, ready with their deaths. The Webway Assembly is safe, as is the stone itself.
Farseer Taldeer: Good, for without the Stone, we cannot strike down what approaches. Still…there is work to be done. We cannot relocate again without attracting the attention of the area’s Orks, however.
Farseer Taldeer: Their leader possesses interesting technology. Deploy our Rangers to eliminate this Ork leader before they attack and destroy us all.
Farseer Taldeer: We must fell the Ork Boss, and quickly! His allies grow nearer by the minute. Strike like the storm and kill the Ork before his minions detect us.
Attacking the Ork base:
Farseer Taldeer: The Orks have discovered our location and are swarming us! There are far more in the area than we expected! What is worse, they are using the abandoned sewer systems to move around.
Relocating the Eldar base to this second location:
Farseer Taldeer: This is a grim day. The Orks will soon break through the sewer pipes to reach us. We must use our gates to escape, but we haven’t enough time. We will trust to our skill to see us through.
Orks breaking through the sewer pipes:
Relocated to the 3rd location:
Farseer Taldeer: The skein of plots unravels. Many have sacrificed themselves so that we might escape, but we are weakened for that loss. Now the Imperials know we are here. There is only one thing we can do…
Farseer Taldeer: Greetings General Sturnn, I am Farseer Taldeer. I require your assistance.
General Sturnn: Eldar! I knew there was more to this than the Orks and Chaos Space Marines. Well then…if you know me by name, then you know my question!
Farseer Taldeer: Indeed. Why should you help us? Because in this matter…we are not your enemy. It was we who saved you against the Daemon Gate and the Ork artillery. And if we perish, then you will never know the real threat facing all of you.
General Sturnn: The strange readings? Very well. We will meet in person. Meanwhile…
General Sturnn: I don’t trust the Eldar either, but this way, we know where they are. Move our men into position around the Eldar and protect them until we can relocate them.
General Sturnn: The Eldar are under our aegis for now, but we must save them from the Ork threat! Protect them at all costs until we can relocate their base inside our fortifications!
General Sturnn: Now that the Eldar are safe behind our walls, the Orks have redoubled their attacks against us. The assault is overwhelming, but we must hold out until reinforcements arrive…or die in the attempt.
General Sturnn: You Eldar are always trying to manipulate us into fighting your battles. Hekate 7, Tartarus…here! What is it this time?
Farseer Taldeer: Very well, but remember that once I tell you the truth…I cannot untell it.
General Sturnn: I believe in the Emperor. Anything you have to say falters in comparison to that.
Farseer Taldeer: Very well…death’s locusts are coming to this world, and they will appear where your primitive Titan has fallen, to stop you from claiming it.
Farseer Taldeer: They are called the Necrons, and they will lay waste to all life in this sector.
General Sturnn: Necrons? I’ve heard the word before.
Farseer Taldeer: The last time they were awake, eons ago, they thinned the galaxy of its species and threatened us to the verge of extinction. We possess a weapon this time, however.
Farseer Taldeer: Our Soul Stone can destroy them. But…we will speak more on this later. The Orks and Fallen Humans approach.
1.41 Mission 4 - Final Journey (FJ1)
"The Imperials and the Eldar have struck an uneasy alliance, but it teeters
under their weight of their mutual distrust. Both have their objectives, and
both know their objective will cost them their alliance. Such is war, however.
The Imperials must escort the Titan's crew convoy safely through the Psychic
Shield while the Eldar hope to accomplish the same with their Soul Stone of
their Webway Assembly.
Unfortunately, only one this can win the day, and both believe they hold
greater stakes in the matter."
Ulthwe Command;
Deliver the Soul Stone
Scout the Shield Entrance
Destroy the Generators
Secondary;
Relocate to the Plateau
Relocate to the Strategic Point
Opening Screen:
Seer Council: Never have I encountered such an obstinate species. The Orks are victims of their nature, but these humans are willfully persistent and blind. How they survived…
Farseer Taldeer: …is a joke the universe shares with no one, I’m afraid. But we can trust the humans to turn against us when the Titan is operational. That is why we must reach the Titan first with the Soul Stone.
Farseer Taldeer: Only then can we hope to defeat the Necrons.
Chaplain Varnus: Necrons? And you believe the Eldar?
General Sturnn: Their assertions mean nothing to me. I agreed to help them to keep them within reach and to aid us in destroying the enemy. I fully expect them to betray us at first opportunity.
General Sturnn: We must reach that Titan and get the crew in place before the Eldar do. Only one of us, Imperial or Eldar will win the day. And the victor will be chosen here.
General Sturnn: Clear that path and get the Transport on its way!
General Sturnn: If we bolster their position and force them back we can get the Transport through unscathed.
General Sturnn: Our duty, our only duty, is to ensure the Titan crew reaches the Titan unharmed. We must get their Land Raider Transport safely through the Psychic Gates.
Imperial Guards have taken command of the base:
Switch sides to Eldar:
Farseer Taldeer: We must make our way to the Psychic Gate!
Farseer Taldeer: This position is the most ideal location for our first relocation. It is secluded and secure from ground assault.
Relocated Eldar base to the plateau:
The Eldar base relocated the the 3rd location:
Farseer casting Eldritch Storm:
Destroying the Power Control Generators:
Psychic Gate opening:
Relocating Webway Assembly to within the Psychic Gate:
Farseer Taldeer: I hear the song of the celestial heavens, and the music is cacophonous. It is strange, but I find comfort in its dissonance.
Farseer Taldeer: Righting the discord of the universal opus is what’s given my people purpose when, by all right, we as a race should have collapsed in upon ourselves.
Farseer Taldeer: Win or lose…this battle is already my victory…my triumph. It is now fate which decides whether I am there to celebrate that fact or not.
1.52 Mission 5 - Titan of the Emperor (APR!)
"Fate promises no victory but Farseer Taldeer has weathered the combined storm of the Imperials, Orks and Chaos to face her greatest challenge and her greatest fear. The Necrons are coming, and if Taldeer does not stop their current advance here, on Lorn V, the Necrons will consume billions of lives. While the Farseer's vaunted warriors quietly prepare for the battle, she herself is restless; victory will not be easy this day.
The battle will require great sacrifice, and Farseer Taldeer is unsure of the day's full implication... win or lose."
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Banish the Necrons
Summon the Avatar
Use the Soul Stone
Entomb the Titan
Webway Assembly Must Survive
Opening Screen:
Farseer Taldeer: Even into this millennium, some Craftworlds lie in silent ruin because of them, millions of brothers and sisters guttered out like weak candles.
Farseer Taldeer: We cannot abide this travesty again. To obliterate the soul itself is an act of utter, unprecedented malice that we cannot allow. The Necrons must pay for their actions.
Farseer Taldeer: Today…they answer to us.
Farseer Taldeer: So it is. Every battle must be a war unto itself. There can be no partial triumphs, for the Necrons will return again and again.
Farseer Taldeer: Prepare yourselves. Today we war.
Start of Mission:
Arrival of the Necrons:
Farseer Taldeer: Be strong of heart my warriors! The Necrons have arrived!
Farseer Taldeer: By the Gods…guard my soul in the infinity Matrix. This is Farseer Taldeer, praying for what I fear is the last time. Give me strength!
Farseer Taldeer: The moment is at hand…it is time to use the power of the Soul Stone!
Farseer Taldeer: The day is won! Eliminate the last of the Necron warriors …we can finally return home to our families.
Farseer Taldeer: NO! More monoliths have arrived! The battle has only begun!
Farseer Taldeer: We have but one chance to win this day. The primitive Titan is still powerful.
The Bonesingers can ensnare the power contained within its archaic weapons and use it to our advantage!
Bonesingers! You must each reach one of the Titan’s weapons to begin draining it of its power.
The process has begun, but to succeed, we must devote our energies to one Titan piece at a time.
Farseer Taldeer: The Titan weapon is helping the Soul Stone regenerate its power!
The more of the Titan weapons we capture, the sooner the Soul Stone can fire again!
General Sturnn: Order the third phalanx to pull back…let the enemy pursue them. Then close in with the eighth and tenth phalanxes…like we did on Baaltain.
Farseer Taldeer: Stay your hand human. I’ve come to speak with you, not fight.
General Sturnn: You have guts, Eldar, considering we already trusted you once.
Farseer Taldeer: We are not your enemies today, so stop treating us as such. We do not want your Titan. It is yours once we dispose of the Necrons.
Farseer Taldeer: Your trust is not required to win this war…only your help.
General Sturnn: Very well Eldar. All units…concentrate your firepower on the Necrons! We have a war to win!
Farseer Taldeer: It seems fate would ask greater things of us still. We must now fight the arriving armies of disorder as well.
The Avatar in the battlefield:
The Necron Monolith:
Seer Council: Farseer, have we truly won?
Farseer Taldeer: A momentary victory, I assure you. The Titan has served its purpose, but the strain ruptures it. If it explodes, it will claim us in her fury!
Seer Council: Our people await your instruction, Farseer…what would you have us do?
Farseer Taldeer: The Necrons came , expecting to find souls for the claiming, and instead, found defeat. We can leave now. Go…through the portals! Sound the evacuation! We are finished with this world.
The Titan exploding.
Farseer Taldeer: We have won the day, but the day is not won on battles alone. The Necrons will continue their march, and at every turn of every crooked corner of this universe…they will find us lying in wait. And they will find us unafraid…
END OF ELDAR CAMPAIGN
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General Sturnn: This is General Sturnn of the Cadian 412th Regiment, Imperial Guard. Only fools believe that the enemy of my enemy is my friend. Still, the Eldar proved useful enough to bring my men into position…admittedly at cost to their own lives.
General Sturnn: They lay outside, being cut to the last as I speak. I cannot risk helping them. I will not trade the lives of my men for theirs.
Farseer Taldeer: You will fail this day, General! Without our Soul Stone, the battle will be lost. The Necrons will sweep over you and drink your life out from the hollow vessel of your corpse! Without us you face your doom!
General Sturnn: Eldar, the Cadian 412th have faced doom before. We bested it then, and we will best it today! Die well!
General Sturnn: You have fought and displayed bravery and loyalty far and above your calling as Guardsmen
General Sturnn: Our task remains, however. There is still work to be done. The Titan is ours, but its Machine Spirit is injured.
General Sturnn: The Titan crew is in place, leaving us to defend the Titan while the crew brings its armaments online. For that, we need energy to power the weapon systems.
General Sturnn: Now go…the fight is far from over.
General Sturnn: We must build Thermo Plasma Generators if we hope to power the Titan:
General Sturnn: The Chaos legion and the Orks will be here any minute, and our defenses won’t hold. Establish a stronger perimeter near those Generator sites…they have to survive.
Commissar: The Mars Pattern Command facility is under heavy assault. Defend it, protect it with your lives! If we can repair it we can requisition a Baneblade, and all will tremble at its wrath!!
General Sturnn: The techpriests have done well!! Mars Pattern Command facility is fully repaired. The Baneblade is on its way.
Baneblade and Leman Russ Battle Tanks:
Commissar: General! The Titan’s sensors are functioning, but they’re reporting anomalous signals and unusual xeno-energy readings.
General Sturnn: What! So the Eldar was telling the truth…
General Sturnn: Rally the troops. If we’re to hold off these vile, heartless Necrons, we will need every man.
Commissar: Emperor be with us…
Commissar: General! The Titan’s weapons are online!
General Sturnn: Finally! Now we show these Necrons the might of Terra! Titan gunnery crew…fire on those Monoliths and bring them down! All Guardsmen units…drive the Necrons back! Give them hell!
Titan weapon destroying the Monolith:
Chaplain Varnus: The Titan’s evacuation crew is landing along with reinforcements. If I were a suspicious man, I’d call their timing too good.
General Sturnn: I told them to hold off until we bested the Necrons. There was no reason to lead more into the slaughter without the Titan’s weapons operational.
Chaplain Varnus: Indeed. It’s a day to be proud, General. Your men performed better than any Guardsmen unit I’ve encountered.
General Sturnn: Thank you, but our work is not yet done. There are still pockets of Ork resistance across Lorn V, and we must protect the repair crews while they nurse the Titan back to health.
Chaplain Varnus: Still…it was an honour to fight alongside you. Barring my Space Marines…I could not have asked for better.
General Sturnn: To each of us falls a task. And all the Emperor requires of us Guardsmen is that we stand the line and we die fighting. It is what we do best. We die standing.
END OF ORDER CAMPAIGN
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